Massive elimination of bugs!

Hi all!
First of all I wanna say thank you all for submitting all bugs you can find. This helps us making STARPARTY a better place!
NEW FEATURES:
I have now added a title to the bug report, so that it is easier to refer to a specific bug report, rather than referring to the entire description of it. So use an informative title, so that you can track which bug report is which! I have also formatted the push message that's sent upon resolving a bug report, aswell as making it possible for us to add a message to you all.
Additionally, clicking outside of the bug report window should no longer close down the bug report window.
I will list all the bugs that should (hopefully) be fixed in this patch.
- - Issue with being unable to use WASD keys when submitting a bug when in Snake is now fixed. It was due to an eventlistener stopping you from scrolling when using WASD or the up, down, left aswell as right key. The problem here was that it covered the entire website, and not just Snake.
- - Snake should no longer self-die. We believe this was due to a collision with the next “food” that was rendered, and the game defined it as a collidable object. Please report if this keeps on happening. We have a hard time reproducing this bug, so we need some community muscles for this issue.
- - The Leaderboard Menu - for Santa's Ride specifically - has had its gap removed between the main menu and the difficulty menu. It will no longer close down because you moved your moused outside the boundaries of the menu.
- - The food in Snake should no longer reposition midgame. It will now correctly know where the next food is gonna be, without the player knowing.
- - The food in Snake should no longer be able to land inside the Snake itself. It should now respect the rules.
- - The Starworld Heartbeat feature should now correctly calculate the activity timer in the world, with a rather softened baseline compared to the strict rules before. We believe this is the best way of balancing fair play.
- - Look At My Crib should no longer ignore actual progress. This was due to a bug with room invites not being changed from pending to accepted upon accepting a room invite. It will now correctly trigger “accepted” status, and therefor help the achievement with its progress.
What else?
I've made some minor changes to the design on the frontpage. Might not be very clear, but modules are now fully integrated in each of their individual div.
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Again, thank you all! Without you this site would be nowhere near the current state!
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